EDIT: Almost forgot~! you should add the browser link somewhere in the description, you can only click the download button once every 15 minutes, so if you click and close it by accident, you can't do it again until 15 minutes have passed.
The game is nice ^^~ I haven't finished all battles yet but I liked the environmental thing ((or however typed)) like using gust on water will trow bubbles ~ altough an auto-save instead of manual wold be nice, after a while, my game turns into a white screen saying "what browser am I using?" and I couldn't cancel that so I lost all my progress until previous save 2 small questions: 1.- aside leaderboards and updates, will there be or is a difference between downloaded and browser version~? 2.- Will the game feature an account-save or similar instead of cookies~? I don't think its a good idea to add a leaderboard on a game that is saved on cookies ((due to it being easily-deleted)) I have no problems with the game so far, ecept you get hit, you are invincible for a second, but you still can't move, and when you can move you get hit again, I think your character should be invincible a little more than your stagger.
This game is being made with Construct 2 and is HTML5 based. I like having it browser-based so that updates can happen without the players having to do anything, but I'm also considering downloadable versions of each major update. There is no multiplayer, but there will be leaderboards for players to match their progress against other's around the world.Įngine These game is designed to run on Chrome, but it should work with IE and Firefox.
As an action game, the player cannot rely solely on traditional advantages such as type or level.Moves no longer have PP, and instead use a common Stamina Pool.All moves that change those stats now change a new stat called Stamina. Accuracy and Evasion are no longer factors and depend on player skill.Stat buffs/nerfs last for a period of time, since "battles" and "turns" are more loosely defined.Key Differences Between Mainline RPG and STAR This games' development will be more intensive, and can't fully start until the battle system in Heroes is perfected. However, it will be fleshed out to incorporate the trainer, trainer battles, wild Pokemon, dungeons, gyms, and all manner of other things. It will be a full-fledged RPG using the same battle system in Heroes. Naturally, those who enjoy the adventure of Pokémon should look towards Adventures. This offers a unique set of challenges to the player while eliminating aspects of Pokémon outside of battle. In "Heroes," rather than train Pokémon and explore, the player is only tasked with fighting battles using the provided Pokémon. What's the difference between Heroes and Adventures? "Heroes" uses the battle system created for Pokémon S.T.A.R in a mission-based arena. EVs/IVs/Traditional Leveling/Evolving/Stats are all featured in the game, most of the battle algorithms have been faithfully recreated in S.T.A.R.
In order for fans of the series to have an easier time with the game, many systems for the mainline series will be re-imagined with utmost care in an Action RPG fashion. is to recreate Pokemon as a fast paced, action RPG. is HTML5-based and was made with Construct 2. Many of the elements of Pokémon you know and love are still there, while some features were added/dropped depending on what the developers thought worked best. is simply Pokémon re-imagined as an Action RPG. Play Here: What is Pokémon S.T.A.R.? Pokémon S.T.A.R.